Archive for the ‘box2d’ Category

Adventures in platformer land

Saturday, August 23rd, 2008

I'm writing a basic platformer using DirectX and Box2D. It's not going to be anything flashy, just a test bed for a potential future project that will probably never happen. So far I've made a really basic mapping system, the map is declared as a 2D array, 32x32. I decided to ...

Box2D + DirectX wrapper

Sunday, August 17th, 2008

So I reckon I'll write myself a simple wrapper for Box2D that renders with DirectX. It shouldn't bee too hard I guess. So, that potentially incoming.