Posts Tagged “GameDev”

I’m writing a basic platformer using DirectX and Box2D. It’s not going to be anything flashy, just a test bed for a potential future project that will probably never happen.

So far I’ve made a really basic mapping system, the map is declared as a 2D array, 32×32. I decided to do it like this as it’s easy to impliment, however it certainly has its drawbacks.

I’m going to try to (one I get a player and an enemy in the game world) make a weapon that causes explosions because explosions are cool.

Went back to school on Tuesday, as predicted, is shite. I hate school so very much.

Applying for a job @ teh library lawl.

etc.

Comments No Comments »